This guide supports Digital Humanities scholarship & practice at the University of Otago, by connecting people to the methods & tools, projects & other people transforming humanities scholarship in the digital realm
Twine is an open-source tool for telling interactive, nonlinear stories.
You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.
An international peer-reviewed interdisciplinary publication publishing scholarly articles on research concerned with computational approaches to literary analysis/criticism, or critical/literary approaches to electronic literature, digital media, and textual resources.
An ongoing collection of statements about how writers and artists create electronic literature - a resource for academics and students, for digital poets and writers, and for readers alike.
A design system for interactive fiction based on natural language. It is a radical reinvention of the way interactive fiction is designed, guided by contemporary work in semantics and by the practical experience of some of the world's best-known writers of IF.
A free, open source authoring and publishing platform (& semantic web authoring tool) that’s designed to make it easy for authors to write long-form, born-digital scholarship online. Requiring minimal technical expertise, Scalar enables users to assemble media from multiple sources and juxtapose them with their own writing in various ways.
StoryMapJS is a free tool to help you tell stories on the web that highlight the locations of a series of events. It is a new tool, yet stable in our development environment, and it has a friendly authoring tool.
NetLogo is a multi-agent programmable modeling environment, used by students, teachers and researchers worldwide. It is authored by Uri Wilensky, and is free and open source.
Digital Literature: Technologies of Storytelling | ENGL342
This collection of student work was created & assembled by the 2017 crew of ENGL342 - Digital literature: technologies of storytelling with the assistance of Dr David Large and Dr David Ciccoricco.
This project was born from explorations through a collection of objects and provocations in the Afterlife of Alice & Her Adventures in Wonderland digital collection at the University of Florida archive. I set out to explore Alice's remediations, and the nature of Alice as media, by creating a remediation that spans modalities. While this is not a literary analysis, the building of each node was preceded by close rereadings of the corresponding chapter. As the index of the project reflects, each node shares a chapter, a theme, and in some cases textual ties with a chapter in Lewis Carroll's Alice's Adventures in Wonderland.